Basepalette (DEF): Difference between revisions
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'''raw''' { [...] } | '''raw''' { [...] } | ||
DESCRIPTION | |||
:: '''file''' <filename> | :: '''file''' <filename> | ||
:: | :: DESCRIPTION | ||
:: '''offset''' <value> | :: '''offset''' <value> | ||
:: | :: DESCRIPTION | ||
:: '''shiftleft''' <> | :: '''shiftleft''' <> | ||
:: | :: DESCRIPTION | ||
'''copy''' <palnum> | '''copy''' <palnum> | ||
DESCRIPTION | |||
'''undef''' <> | '''undef''' <> | ||
DESCRIPTION | |||
== Examples == | == Examples == |
Revision as of 09:08, 22 February 2020
This page is under construction. Please help review and edit this page. |
basepalette <basepal> { [...] }
Loads a base palette from a raw image file.
The image file must NOT contain a 256 color table of its own. Each pixel from the image will be converted to a color in the base palette.
A single image file may contain multiple base palettes, and offset can used to locate it.
Not to be confused with lookup palette. See also palette listing.
Tokens
raw { [...] }
DESCRIPTION
- file <filename>
- DESCRIPTION
- offset <value>
- DESCRIPTION
- shiftleft <>
- DESCRIPTION
copy <palnum>
DESCRIPTION
undef <>
DESCRIPTION
Examples
The following PNG image contains all base palettes in Duke Nukem 3D v1.5:
This example will load 3 base palettes in the same file:
basepalette 1 { raw { file "basepal.raw" } } basepalette 2 { raw { file "basepal.raw" offset 768 } } basepalette 3 { raw { file "basepal.raw" offset 1536 } }