Texture (DEF): Difference between revisions

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'''texture''' <tilenum> { [...] }
{{Under construction}}
 
<span {{code}}>'''texture''' <tilenum> { [...] }</span>


Defines a Hightile texture to replace an ART-file tile. <tilenum> may be a number, or a defined label.
Defines a Hightile texture to replace an ART-file tile. <tilenum> may be a number, or a defined label.
Line 5: Line 7:
== Tokens ==
== Tokens ==


'''pal''' <palnum> { [...] }
<span {{code}}>'''pal''' <palnum> { [...] }</span>


Replaces the palette <palnum>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction.
Replaces the palette <palnum>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction.


The brace-enclosed block may contain these instructions:
<span {{code}}>'''detail''' { [...] }</span>
 
Defines a [[Detail_mapping|detail texture]] for the texture.
 
<span {{code}}>'''glow''' { [...] }</span>
 
Defines a [[Glow_mapping|glow map]] for the texture.
 
<span {{code}}>'''specular''' { [...] }</span>
 
DESCRIPTION
 
<span {{code}}>'''normal''' { [...] }</span>
 
DESCRIPTION


: {| cellpadding="0" cellspacing="0" border="0"
:: <span {{code}}>'''file''' <filename> (or '''name''')</span>
| valign="top" | '''file''' <filename>
| width="20px" |
| valign="top" | (or '''name''')
|-
|}


: Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.
:: Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.


: '''alphacut''' <cutoff-value>
:: <span {{code}}>'''alphacut''' <value></span>


: Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
:: Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.


: '''nocompress'''
:: <span {{code}}>'''nocompress'''</span>


: Prevents the texture from being compressed using S3TC if texture compression is enabled.
:: Prevents the texture from being compressed using S3TC if texture compression is enabled.


: '''nodownsize'''
:: <span {{code}}>'''nodownsize'''</span>


: Prevents the texture from being downsized.
:: Prevents the texture from being downsized.


: '''xscale''' <value>
:: <span {{code}}>'''forcefilter'''</span>
: '''yscale''' <value>


: Sets the scale of the hightile texture in relation to the original texture. A <value> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. '''xscale''' (aka '''scale''', '''detailscale''', '''intensity''') sets the horizontal scale and '''yscale''' sets the vertical scale.
:: DESCRIPTION


'''detail''' { [...] }
:: <span {{code}}>'''artquality''' <value></span>


Defines a [[Detail_mapping|detail texture]] for the texture. The brace-enclosed block may contain these instructions:
:: DESCRIPTION


: '''file''' <filename>
:: <span {{code}}>'''xscale''' <value></span> (or '''detailscale''' / '''scale''' / '''intensity''')<br />
:: <span {{code}}>'''yscale''' <value></span>


: Specifies which detail texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.
:: Sets the scale of the hightile texture in relation to the original texture. A <value> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. '''xscale''' (aka '''scale''', '''detailscale''', '''intensity''') sets the horizontal scale and '''yscale''' sets the vertical scale.


: '''scale''' <value>
:: <span {{code}}>'''orig_sizex''' <value></span><br />
:: <span {{code}}>'''orig_sizey''' <value></span>


: <value> is a positive floating-point value that'll determine how much your detail map should repeat on your diffuse map (if you want your detail map to repeat five times, use a 1/5 scale : 0.2).
:: DESCRIPTION


'''glow''' { [...] }
:: <span {{code}}>'''specpower''' <value></span> (or '''specularpower''' / '''parallaxscale''')


Defines a [[Glow_mapping|glow map]] for the texture. The brace-enclosed block may contain these instructions:
:: DESCRIPTION


: '''file''' <filename>
:: <span {{code}}>'''specfactor''' <value></span> (or '''specularfactor''' / '''parallaxbias''')


: Specifies which glow map file to use. This instruction must be supplied.
:: DESCRIPTION


== Examples ==
== Examples ==

Revision as of 03:57, 23 February 2020

This page is under construction.
Please help review and edit this page.

texture <tilenum> { [...] }

Defines a Hightile texture to replace an ART-file tile. <tilenum> may be a number, or a defined label.

Tokens

pal <palnum> { [...] }

Replaces the palette <palnum>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction.

detail { [...] }

Defines a detail texture for the texture.

glow { [...] }

Defines a glow map for the texture.

specular { [...] }

DESCRIPTION

normal { [...] }

DESCRIPTION

file <filename> (or name)
Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.
alphacut <value>
Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
nocompress
Prevents the texture from being compressed using S3TC if texture compression is enabled.
nodownsize
Prevents the texture from being downsized.
forcefilter
DESCRIPTION
artquality <value>
DESCRIPTION
xscale <value> (or detailscale / scale / intensity)
yscale <value>
Sets the scale of the hightile texture in relation to the original texture. A <value> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. xscale (aka scale, detailscale, intensity) sets the horizontal scale and yscale sets the vertical scale.
orig_sizex <value>
orig_sizey <value>
DESCRIPTION
specpower <value> (or specularpower / parallaxscale)
DESCRIPTION
specfactor <value> (or specularfactor / parallaxbias)
DESCRIPTION

Examples

texture 3586 {
  pal 0 { file "mymod/tree.png" }
  pal 21 { file "mymod/tree_red.png" xscale 2.0 yscale 2.0 alphacut 0 nodownsize nocompress }
  glow { file "mymod/tree_light.png" }
  detail { file "mymod/plant_texture.png" scale 0.5 }
}