Basepalette (DEF): Difference between revisions
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<span {{code}}>'''basepalette''' <basepal> { [...] }</span> | <span {{code}}>'''basepalette''' <basepal> { [...] }</span> | ||
Loads a [[palette|base palette]] from a raw image file. | Loads a [[palette|base palette]] from a [[raw image file]]. | ||
The image file must NOT contain a 256 color table of its own. Each pixel from the image will be converted to a color in the base palette. | The image file must NOT contain a 256 color table of its own. Each pixel from the image will be converted to a color in the base palette. |
Revision as of 13:10, 22 March 2021
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basepalette <basepal> { [...] }
Loads a base palette from a raw image file.
The image file must NOT contain a 256 color table of its own. Each pixel from the image will be converted to a color in the base palette.
A single image file may contain multiple base palettes, and offset can used to locate it.
Not to be confused with lookup palette. See also palette listing.
Tokens
raw { [...] }
DESCRIPTION
- file <filename>
- DESCRIPTION
- offset <value>
- DESCRIPTION
- shiftleft <value>
- DESCRIPTION
copy <basepal>
DESCRIPTION
undef
DESCRIPTION
Examples
The following PNG image contains all base palettes in Duke Nukem 3D v1.5:
This example will load 3 base palettes in the same file:
basepalette 1 { raw { file "basepal.raw" } } basepalette 2 { raw { file "basepal.raw" offset 768 } } basepalette 3 { raw { file "basepal.raw" offset 1536 } }