Tilefromtexture (DEF): Difference between revisions
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<span {{code}}>'''texture'''</span> | <span {{code}}>'''texture'''</span> | ||
Creates a true-color hightile version of this tile, allowing it to bypass palette limitations. | |||
<span {{code}}>'''ifcrc''' <value></span> | <span {{code}}>'''ifcrc''' <value></span> |
Revision as of 14:42, 22 March 2021
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tilefromtexture <tilenum> { [...] }
Used to generate an 8-bit tile from an image file. Use the alpha channel for transparency instead of the pink color.
Tokens
file <filename> (or name)
Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.
alphacut <value>
Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
xoffset <value> (or xoff)
yoffset <value> (or yoff)
Set the offsets of the tile.
texhitscan
Set texture hitscan for the tile.
nofullbright
The texture will be converted to the game palette without fullbright colors.
texture
Creates a true-color hightile version of this tile, allowing it to bypass palette limitations.
ifcrc <value>
DESCRIPTION
ifmatch { [...] }
DESCRIPTION
- crc32 <value>
- DESCRIPTION
- size <width> <height>
- DESCRIPTION