Ifhitweapon: Difference between revisions
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Checks if the current [[actor]] was struck by a weapon. This must be called somewhere in an actor in order for it to be effected by projectiles. Also see [[ifwasweapon]]. | Checks if the current [[actor]] was struck by a weapon. This must be called somewhere in an actor in order for it to be effected by projectiles. Also see [[ifwasweapon]]. | ||
[[Category:Duke3D 1.3/1.5 commands]] | |||
Revision as of 00:00, 24 September 2005
Checks if the current actor was struck by a weapon. This must be called somewhere in an actor in order for it to be effected by projectiles. Also see ifwasweapon.