Cheat phase: Difference between revisions
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This [http://www.eduke32.com/wiki/index.php?title=Player_Member_Functions Player Member Function] determines if the player is entering a cheat or not. Its value is at 0 by default. When the player presses the first cheat key, it is set to -1; when the player presses the rest of the cheat code, it is set to 1; when the code is completed, typed incorrectly, or not completed in the time alotted, it is reset to 0. Setting this to 0 disables cheats. | This [http://www.eduke32.com/wiki/index.php?title=Player_Member_Functions Player Member Function] determines if the player is entering a cheat or not. Its value is at 0 by default. When the player presses the first cheat key, it is set to -1; when the player presses the rest of the cheat code, it is set to 1; when the code is completed, typed incorrectly, or not completed in the time alotted, it is reset to 0. Setting this to 0 disables cheats. | ||
[[Category:Player structure members]] |
Latest revision as of 15:30, 24 September 2005
cheat_phase
This Player Member Function determines if the player is entering a cheat or not. Its value is at 0 by default. When the player presses the first cheat key, it is set to -1; when the player presses the rest of the cheat code, it is set to 1; when the code is completed, typed incorrectly, or not completed in the time alotted, it is reset to 0. Setting this to 0 disables cheats.