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the actor ID of the view cam being used. If none is being used the value is -1. Setting it will force the view to the view cam with the appropriate actor ID. If forced an attempt to move or press esc will force the camview to the player's view. Thus if forced I would advise detecting an attempt to break the forced view and allow a return to normal viewing. | the actor ID of the view cam being used. If none is being used the value is -1. Setting it will force the view to the view cam with the appropriate actor ID. If forced an attempt to move or press esc will force the camview to the player's view. Thus if forced I would advise detecting an attempt to break the forced view and allow a return to normal viewing. | ||
[[Category:Player structure members]] |
Revision as of 16:40, 24 September 2005
the actor ID of the view cam being used. If none is being used the value is -1. Setting it will force the view to the view cam with the appropriate actor ID. If forced an attempt to move or press esc will force the camview to the player's view. Thus if forced I would advise detecting an attempt to break the forced view and allow a return to normal viewing.