Hbomb hold delay: Difference between revisions

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This is used for display purposes. It is > 0 when the [[player]] is throwing a pipe bomb. It sequences through the animation and then is reset to zero.
This is used for display purposes. It is > 0 when the [[player]] is throwing a pipe bomb. It sequences through the animation and then is reset to zero.
[[Category:Player structure members]]

Revision as of 15:34, 24 September 2005

This is used for display purposes. It is > 0 when the player is throwing a pipe bomb. It sequences through the animation and then is reset to zero.