Dead flag: Difference between revisions

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This is initalized to zero. This is used to control one-time processing when [[player]] dies. When health (extra) is <0, then [[dead_flag]] is checked and then set.
This is initalized to zero. This is used to control one-time processing when [[player]] dies. When health (extra) is <0, then [[dead_flag]] is checked and then set.
[[Category:Player structure members]]

Revision as of 16:31, 24 September 2005

This is initalized to zero. This is used to control one-time processing when player dies. When health (extra) is <0, then dead_flag is checked and then set.