Dead flag: Difference between revisions
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This is initalized to zero. This is used to control one-time processing when [[player]] dies. When health (extra) is <0, then [[dead_flag]] is checked and then set. | This is initalized to zero. This is used to control one-time processing when [[player]] dies. When health (extra) is <0, then [[dead_flag]] is checked and then set. | ||
[[Category:Player structure members]] |