Rotatesprite: Difference between revisions
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<a> is the angle (0 is straight up). | <a> is the angle (0 is straight up). | ||
<tilenum> is the tile number | <tilenum> is the tile number. | ||
<shade> is 0 normally but can be any standard shade up to 31 or 63. | <shade> is 0 normally but can be any standard shade up to 31 or 63. |
Revision as of 21:45, 22 December 2004
rotatesprite <x> <y> <z> <a> <tilenum> <shade> <pal> <orientation> <x1> <x2> <y1> <y2>
Displays tiles onscreen.
<x> and <y> are on-screen coordinates.
<z> is the zoom. Normal zoom is 65536. Ex: 131072 is zoomed in 2X and 32768 is zoomed out 2X.
<a> is the angle (0 is straight up).
<tilenum> is the tile number.
<shade> is 0 normally but can be any standard shade up to 31 or 63.
<pal> can be from 0-255.
<orientation> translucency, masking, etc...
<x1>, <y1>, <x2> and <y2> are boundaries on the screen that define where the number may be drawn.
Example code:
setvar x 30
setvar y 30
setvar z 32768
setvar TEMP 0
setvar tilenum 3350
setvar shade 0
setvar pal 0
setvar orientation 1 // transparency
rotatesprite x y z TEMP tilenum shade orientation pal windowx1 windowy1 windowx2 windowy2
Note: This command is similar to the myospal and myospalx commands, but with much more control.