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Member of the [[player]] struct; 'o' version are 'old' versions of the player's location, saved each frame. This is used in many places instead of the player's sprite position. | Member of the [[player]] struct; 'o' version are 'old' versions of the player's location, saved each frame. This is used in many places instead of the player's sprite position. | ||
[[Category:Player structure members]] |
Revision as of 15:41, 24 September 2005
Member of the player struct; 'o' version are 'old' versions of the player's location, saved each frame. This is used in many places instead of the player's sprite position.