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Member of the [[player]] struct; stores the value of [[weapon_sway]] when the sway ends and returns its value when the swaying starts again. | Member of the [[player]] struct; stores the value of [[weapon_sway]] when the sway ends and returns its value when the swaying starts again. | ||
[[Category:Player structure members]] |
Revision as of 15:30, 24 September 2005
Member of the player struct; stores the value of weapon_sway when the sway ends and returns its value when the swaying starts again.