Onevent: Difference between revisions
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<pre> | <pre> | ||
gamevar MYMEDPACK 100 1 | |||
onevent | onevent EVENT_TURNAROUND | ||
{ | { | ||
palfrom 32 0 0 32 | |||
addphealth 5 | |||
subvar MYMEDPACK 5 | |||
setvar RETURN -1 | |||
} | } | ||
[[endevent]] | [[endevent]] |
Revision as of 16:54, 7 September 2005
onevent <event name> { code } endevent
Used outside of all actors. When the event called <event name> occurs, any following code occurs. endevent is used to end the statement. Set the gamevar RETURN to -1 inside an onevent statement to cancel to effects of the event.
Example code:
gamevar MYMEDPACK 100 1 onevent EVENT_TURNAROUND { palfrom 32 0 0 32 addphealth 5 subvar MYMEDPACK 5 setvar RETURN -1 } [[endevent]]
See the EDuke32 event list for a list of all currently valid events in Eduke32.