Onevent: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 22: | Line 22: | ||
See the [[EDuke32 event list]] for a list of all currently valid [[event]]s in Eduke32. | See the [[EDuke32 event list]] for a list of all currently valid [[event]]s in Eduke32. | ||
[[Category:EDuke commands]] | |||
[[Category:Event manipulation]] |
Revision as of 18:24, 24 September 2005
onevent <event name> { code } endevent
Used outside of all actors. When the event called <event name> occurs, any following code occurs. endevent is used to end the statement. Set the gamevar RETURN to -1 inside an onevent statement to cancel to effects of the event.
Example code:
gamevar MYMEDPACK 100 1 onevent EVENT_TURNAROUND { palfrom 32 0 0 32 addphealth 5 subvar MYMEDPACK 5 setvar RETURN -1 } endevent
See the EDuke32 event list for a list of all currently valid events in Eduke32.