On warping sector: Difference between revisions

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Member of the [[player]] struct; this is used as a boolean. Valid values are zero and one. It is initialized to zero when a [[map]] is loaded. This is set by a transporter sprite type (statnum == 10) to one. It is reset to zero when processed (kinda).
Member of the [[player]] struct; this is used as a boolean. Valid values are zero and one. It is initialized to zero when a [[map]] is loaded. This is set by a transporter sprite type (statnum == 10) to one. It is reset to zero when processed (kinda).
[[Category:Player structure members]]

Latest revision as of 15:41, 24 September 2005

Member of the player struct; this is used as a boolean. Valid values are zero and one. It is initialized to zero when a map is loaded. This is set by a transporter sprite type (statnum == 10) to one. It is reset to zero when processed (kinda).