Pals time: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Member of the [[player]] struct; pals_time is defaulted to zero when the player starts, or when a level is loaded. It is set to the first parameter for the command pal from pals[0-2] are set to the next three parameters. It is a count-down timer. It is also set internally when the player takes damage. | Member of the [[player]] struct; pals_time is defaulted to zero when the player starts, or when a level is loaded. It is set to the first parameter for the command pal from pals[0-2] are set to the next three parameters. It is a count-down timer. It is also set internally when the player takes damage. | ||
[[Category:Player structure members]] |
Revision as of 15:42, 24 September 2005
Member of the player struct; pals_time is defaulted to zero when the player starts, or when a level is loaded. It is set to the first parameter for the command pal from pals[0-2] are set to the next three parameters. It is a count-down timer. It is also set internally when the player takes damage.