Actor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 33: | Line 33: | ||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sprite manipulation]] |
Revision as of 22:47, 24 September 2005
An actor is any sprite with programming applied to it. The original actors were defined as such:
actor <name> <strength> <action> <move> <ai> { actor code } enda
This syntax can only be used on tile numbers that were hardcoded as types of actors in the game. 1.4 intorduced the useractor syntax which allows use of any tile number as an actor.
<name> is the name/tile of the actor. You can either input a defined name, or the tile number directly.
<strength> is the health of the actor.
<action> is the intial action an actor uses (optional).
<move> is the initial move of the actor (optional).
<ai> is the actor's initial ai routine (optional).
{ actor code } is obviously the code for the actor.
enda ends an actor.
Example actor:
define SOMEACTOR 3585 actor SOMEACTOR 0 ifpdistl 1024 { palfrom 32 0 16 0 } enda