Mikesnd: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
More information |
||
Line 1: | Line 1: | ||
This | This plays whichever sound has the number of the executing [[actor]]'s [[yvel]]. For example, setting an actor's yvel to 12 and then calling mikesnd will cause the sprite to play sound #12. | ||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] |