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Game mode. Valid values are: | |||
enum gamemode_t { | |||
MODE_MENU = 0x00000001, // 1 - Menu is being displayed | |||
MODE_DEMO = 0x00000002, // 2 - Demo is being played | |||
MODE_GAME = 0x00000004, // 4 - Game is running | |||
MODE_EOL = 0x00000008, // 8 - End of Level has been signaled | |||
MODE_TYPE = 0x00000010, // 16 - User is typing chat message | |||
MODE_RESTART = 0x00000020, // 32 - Level is restarting | |||
MODE_SENDTOWHOM = 0x00000040, // 64 - User is select the message recipient | |||
}; | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 09:29, 13 September 2012
Game mode. Valid values are:
enum gamemode_t { MODE_MENU = 0x00000001, // 1 - Menu is being displayed MODE_DEMO = 0x00000002, // 2 - Demo is being played MODE_GAME = 0x00000004, // 4 - Game is running MODE_EOL = 0x00000008, // 8 - End of Level has been signaled MODE_TYPE = 0x00000010, // 16 - User is typing chat message MODE_RESTART = 0x00000020, // 32 - Level is restarting MODE_SENDTOWHOM = 0x00000040, // 64 - User is select the message recipient };