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When 'using' a [[wall]] or [[sprite]] that needs access, it checks to see if the [[player]] has the correct access card and then starts the access animation by setting [[access_incs]] to one. It also sets the [[ | When 'using' a [[wall]] or [[sprite]] that needs access, it checks to see if the [[player]] has the correct access card and then starts the access animation by setting [[access_incs]] to one. It also sets the [[access_wallnum]] or [[access_spritenum]] to itself. <BR> | ||
For [[sprite]]s, the access card animation takes on the palette of the 'target' access [[sprite]]. | For [[sprite]]s, the access card animation takes on the palette of the 'target' access [[sprite]]. | ||
[[got_access]] bits are UN-set for the access after it is granted:<BR> | [[got_access]] bits are UN-set for the access after it is granted:<BR> |
Revision as of 13:59, 20 February 2007
When 'using' a wall or sprite that needs access, it checks to see if the player has the correct access card and then starts the access animation by setting access_incs to one. It also sets the access_wallnum or access_spritenum to itself.
For sprites, the access card animation takes on the palette of the 'target' access sprite.
got_access bits are UN-set for the access after it is granted:
pal: 0 bit 0
Pal: 21 Bit 2
Pal: 23 Bit 3