Kickback pic: Difference between revisions
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'''kickback_pic''' determines which animation frame the player's current weapon is in. Generally, scripts can just use the constantly updated gamevar [[weaponcount]] instead because the executable basically performs a "<code>[[getplayer]]<nowiki>[</nowiki>[[THISACTOR]]<nowiki>]</nowiki>.kickback_pic weaponcount</code>" every [[tic]]. | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 16:15, 8 July 2012
kickback_pic determines which animation frame the player's current weapon is in. Generally, scripts can just use the constantly updated gamevar weaponcount instead because the executable basically performs a "getplayer[THISACTOR].kickback_pic weaponcount
" every tic.