Roll: Difference between revisions
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roll | '''roll''' contains the value of roll rotation (about the X-axis) for the [[actor]]'s model. The rotation center can be offset from the model center by settings the [[mdxoff]], [[mdyoff]] and [[mdzoff]] members to non-zero values. | ||
roll is a member of the [[Members of the spriteext structure|spriteext]] structure. | |||
The value is an angle expressed in [[Build units]]. | |||
See the [[model rotation]] guide for further explanation about the usage of this command. | See the [[model rotation]] guide for further explanation about the usage of this command. |
Revision as of 10:19, 16 November 2012
roll contains the value of roll rotation (about the X-axis) for the actor's model. The rotation center can be offset from the model center by settings the mdxoff, mdyoff and mdzoff members to non-zero values.
roll is a member of the spriteext structure.
The value is an angle expressed in Build units.
See the model rotation guide for further explanation about the usage of this command.