Model rotation: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[EDuke32]] allows [[Confaq42 | [[EDuke32]] allows [[Confaq42|CON]]-definition of model replacement dynamic rotation for any [[actor]] with the members [[pitch]] and [[roll]]. | ||
[[Image:axis.png]] | [[Image:axis.png]] |
Revision as of 01:33, 6 November 2005
EDuke32 allows CON-definition of model replacement dynamic rotation for any actor with the members pitch and roll.
While the pitch is a rotation about the Y-axis (i.e. would make Duke on the above picture lean forward if given a positive value), the roll makes the model spin around the X-axis. The rotation center is the model center (rendered at the floor by Build) unless you offset it using mdxoff, mdyoff or mdzoff member. That's what would give a 256 roll of the player actor :
If you put a -16384 mdzoff before the rotation, the center of the model will be moved to the height of the crate on the right of the screen, and you'll get a rotation which might be more convenient to you :