Setprojectile: Difference between revisions

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[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Projectile manipulation]]
[[Category:Projectile manipulation]]
[[Category:Gamevar manipulation]]

Revision as of 12:59, 21 April 2008

setprojectile[tilenum].parameter <gamevar>

Sets <gamevar> to the value of the specified parameter of the projectile. This works like the equivalent defineprojectile command but can be used in actor code. See also getprojectile.