Definecheat: Difference between revisions
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m Added categories |
m added descriptions to some cheats |
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Line 17: | Line 17: | ||
"hyper", // 12 | "hyper", // 12 | ||
"monsters", // 13 | "monsters", // 13 | ||
"<RESERVED>", // 14 | "<RESERVED>", // 14 (ends episode) | ||
"<RESERVED>", // 15 | "<RESERVED>", // 15 (ends and restarts level) | ||
"todd", // 16 | "todd", // 16 | ||
"showmap", // 17 | "showmap", // 17 | ||
Line 28: | Line 28: | ||
"keys", // 23 | "keys", // 23 | ||
"debug", // 24 | "debug", // 24 | ||
"<RESERVED>", // 25 | "<RESERVED>", // 25 (same as cheat 14) | ||
"sfm", // 26 | "sfm", // 26 | ||
Revision as of 08:39, 29 May 2008
definecheat <cheat number> <text to activate cheat>
Similar to definequote. This command does not allow the user to create new cheats with new functionality, but simply allows the user to change the text which activates the hard coded cheats. There are a total of 27 cheats, the first 26 of which can be redefined with definecheat. The cheats and their corresponding numbers are shown below:
"cornholio", // 0 "stuff", // 1 "scotty###", // 2 "coords", // 3 "view", // 4 "time", // 5 "unlock", // 6 "cashman", // 7 "items", // 8 "rate", // 9 "skill#", // 10 "beta", // 11 "hyper", // 12 "monsters", // 13 "<RESERVED>", // 14 (ends episode) "<RESERVED>", // 15 (ends and restarts level) "todd", // 16 "showmap", // 17 "kroz", // 18 "allen", // 19 "clip", // 20 "weapons", // 21 "inventory", // 22 "keys", // 23 "debug", // 24 "<RESERVED>", // 25 (same as cheat 14) "sfm", // 26