Hitag: Difference between revisions
Jump to navigation
Jump to search
m Categories |
mNo edit summary |
||
Line 1: | Line 1: | ||
hitag is used in the following structures | hitag is used in the following structures | ||
[[sprite]] struct; the actor's current hitag. | |||
*[[Members of the wall structure|wall]] struct; | *actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc. | ||
[[Members of the wall structure|wall]] struct; | |||
[[Members of the sector structure|sector]] struct; | |||
[[Category:Sector structure members]] | [[Category:Sector structure members]] | ||
[[Category:Sprite structure members]] | [[Category:Sprite structure members]] | ||
[[Category:Wall structure members]] | [[Category:Wall structure members]] |