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The "owner" of the sprite. If the sprite was spawned by another sprite, then owner holds the ID number of that sprite. This also determines which player in multiplayer is awarded a frag if damage from an actor kills another player. | The "owner" of the sprite. If the sprite was spawned by another sprite, then owner holds the ID number of that sprite. This also determines which player in multiplayer is awarded a frag if damage from an actor kills another player. | ||
When a projectile is deflected by a mirror, it seems to take the ID from a random player (cooperative start positions, tag 1). That is why you don't get affected by your Shrinker blast radius, but can shrunk yourself using a mirror... | |||
[[Category: Sprite structure members]] | [[Category: Sprite structure members]] |
Revision as of 10:34, 9 July 2007
The "owner" of the sprite. If the sprite was spawned by another sprite, then owner holds the ID number of that sprite. This also determines which player in multiplayer is awarded a frag if damage from an actor kills another player.
When a projectile is deflected by a mirror, it seems to take the ID from a random player (cooperative start positions, tag 1). That is why you don't get affected by your Shrinker blast radius, but can shrunk yourself using a mirror...