Getplayer: Difference between revisions
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'''getplayer'''[<player id>].<member> <gamevar>  | |||
This allows you to fetch the value of one of the [[members of the player structure]] to a [[gamevar]].  | This allows you to fetch the value of one of the [[members of the player structure]] to a [[gamevar]].  | ||
The player ID can be either [[THISACTOR]], [[screenpeek]] or [[myconnectindex]], though using myconnectindex is strongly recommended against.  | The player ID can be either [[THISACTOR]], [[screenpeek]] or [[myconnectindex]], though using myconnectindex is strongly recommended against.  | ||
Revision as of 11:30, 4 May 2009
getplayer[<player id>].<member> <gamevar>
This allows you to fetch the value of one of the members of the player structure to a gamevar.
The player ID can be either THISACTOR, screenpeek or myconnectindex, though using myconnectindex is strongly recommended against.
...
       ifvarg WEAPON_COUNT 25
       {
           getplayer[THISACTOR].weapon_pos TEMP2
           ifvarl TEMP2 10
           addvar TEMP2 2
           ifvarg TEMP2 9 setvar TEMP2 9
           setplayer[THISACTOR].weapon_pos TEMP2
       }
...