Door Sounds: Difference between revisions
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:STEP 1: Place one music and sound effect sprite (#5) in the door sector. | :STEP 1: Place one music and sound effect sprite (#5) in the door sector. | ||
:STEP 2: Give the music and sound effects sprite a lotag value equal to the sound you wish to play. Values of 166 through 168 are good values, but use what you want (anything other than a door sound isn't very realistic however | :STEP 2: Give the music and sound effects sprite a lotag value equal to the sound you wish to play. Values of 166 through 168 are good values, but use what you want (anything other than a door sound isn't very realistic however). | ||
[[Category:Editing Doors]] | [[Category:Editing Doors]] |
Revision as of 16:54, 10 September 2006
NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.
Adding Sounds to Doors
Map Name: TUTORIAL.MAP (ROOMS 1-A through 1-I)
To add sound effects to a door (the sound of the door opening and closing) follow these simple steps:
- STEP 1: Place one music and sound effect sprite (#5) in the door sector.
- STEP 2: Give the music and sound effects sprite a lotag value equal to the sound you wish to play. Values of 166 through 168 are good values, but use what you want (anything other than a door sound isn't very realistic however).