Door Sounds: Difference between revisions

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:STEP 1: Place one music and sound effect sprite (#5) in the door sector.
:STEP 1: Place one music and sound effect sprite (#5) in the door sector.


:STEP 2: Give the music and sound effects sprite a lotag value equal to the sound you wish to play. Values of 166 through 168 are good values, but use what you want (anything other than a door sound isn't very realistic however). A listing of sound effects by both tag number and sound category can be downloaded at Map FAQ Central (see the very top of this FAQ for the URL).
:STEP 2: Give the music and sound effects sprite a lotag value equal to the sound you wish to play. Values of 166 through 168 are good values, but use what you want (anything other than a door sound isn't very realistic however).


[[Category:Editing Doors]]
[[Category:Editing Doors]]

Revision as of 16:54, 10 September 2006

Build/Mapster32 Map Editing

NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

Adding Sounds to Doors

Map Name: TUTORIAL.MAP (ROOMS 1-A through 1-I)

To add sound effects to a door (the sound of the door opening and closing) follow these simple steps:

STEP 1: Place one music and sound effect sprite (#5) in the door sector.
STEP 2: Give the music and sound effects sprite a lotag value equal to the sound you wish to play. Values of 166 through 168 are good values, but use what you want (anything other than a door sound isn't very realistic however).