PROJ RANGE: Difference between revisions
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The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for two seconds before dying. | The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for exactly two seconds before dying. | ||
Works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]]. | Works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]]. | ||
[[Category:Projectile_structure_members]] |
Revision as of 18:12, 13 June 2007
The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for exactly two seconds before dying.
Works together with PROJECTILE_FLAG_TIMED and PROJECTILE_FLAG_EXPLODEONTIMER.