PROJECTILE RPG IMPACT: Difference between revisions

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New page: Setting this flag in the PROJ_WORKSLIKE variable means that, generally you need to define the projectile WORKSLIKE as bullet or RPG, and the ifhitweapon will treat as it, but with ...
 
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Setting this flag in the [[PROJ_WORKSLIKE]] variable means that, generally you need to define the projectile WORKSLIKE as bullet or RPG, and the [[ifhitweapon]] will treat as it, but with this, you can use an specific ifhitweapon for your own projectile.
Setting this flag in the [[PROJ_WORKSLIKE]] variable means that the [[actor|actors]]\players that are hit by the projectile incur damage from the force of the impact, not just the [[hitradius]]. This can be used in conjunction with setting [[PROJ_HITRADIUS]] to 0 in order to create an effect like shooting a rock, if you want it to be realistic.

Revision as of 15:20, 24 November 2006

Setting this flag in the PROJ_WORKSLIKE variable means that the actors\players that are hit by the projectile incur damage from the force of the impact, not just the hitradius. This can be used in conjunction with setting PROJ_HITRADIUS to 0 in order to create an effect like shooting a rock, if you want it to be realistic.