Hitradius: Difference between revisions
Hendricks266 (talk | contribs) No edit summary  | 
				No edit summary  | 
				||
| Line 1: | Line 1: | ||
hitradius <radius> <1> <2> <3> <4>  | '''hitradius''' <radius> <1> <2> <3> <4>  | ||
This inflicts damage to [[actor|actors]] within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center.  | This inflicts damage to [[actor|actors]] within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center.  | ||
Revision as of 11:39, 4 May 2009
hitradius <radius> <1> <2> <3> <4>
This inflicts damage to actors within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center.
You can put ifhitweapon { ifwasweapon RADIUSEXPLOSION { <effect(s)> } } into actor code to detect when a hitradius has been spawned.