Hitradius: Difference between revisions
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hitradius <radius> <1> <2> <3> <4> | '''hitradius''' <radius> <1> <2> <3> <4> | ||
This inflicts damage to [[actor|actors]] within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center. | This inflicts damage to [[actor|actors]] within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center. |
Revision as of 11:39, 4 May 2009
hitradius <radius> <1> <2> <3> <4>
This inflicts damage to actors within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center.
You can put ifhitweapon { ifwasweapon RADIUSEXPLOSION { <effect(s)> } }
into actor code to detect when a hitradius has been spawned.