List of Hard Coded Actors: Difference between revisions
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Strength 0 works in the game like as dead enemies, as strength 0 ifhitweapon killit. If you set a projectile extra to 0, it still kills Green Slimes. |
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actor GREENSLIME | actor GREENSLIME | ||
*[[strength]] | *[[strength]] 0 | ||
actor BOSS1 | actor BOSS1 |
Revision as of 22:43, 17 December 2006
actor SECTOREFFECTOR
actor ACTIVATOR
actor TOUCHPLATE
actor ACTIVATORLOCKED
actor MUSICANDSFX
actor LOCATORS
actor CYCLER
actor MASTERSWITCH
actor RESPAWN
actor GPSPEED
actor RECON
- strength 130
- Follows LOCATORS sprite's pre-determined path
actor GREENSLIME
- strength 0
actor BOSS1
- sizeat 80 80 (spritepal 0)
- sizeat 40 40
- cstat 257
- Plays sound under-construction as globalsound when seek player
- Start normal CON code when seek player
- Works like spritenvg
actor BOSS1STAYPUT
- Works as stayput
- sizeat 80 80 (spritepal 0)
- sizeat 40 40
- cstat 257
- Start normal CON code when seek player
actor BOSS2
- sizeat 80 80 (spritepal 0)
- sizeat 40 40
- cstat 257
- Plays sound under-construction as globalsound when seek player
- Start normal CON code when seek player
- Works like spritenvg
- Shoots RPG at special angle
- Shoots COOLEXPLOSION at special position and angle
actor BOSS3