List of Hard Coded Actors: Difference between revisions

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Strength 0 works in the game like as dead enemies, as strength 0 ifhitweapon killit. If you set a projectile extra to 0, it still kills Green Slimes.
Dood! (talk | contribs)
m added new info to GREENSLIME and BOSS2, added sound names to boss actors
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actor GREENSLIME
actor GREENSLIME
*[[strength]] 0
*[[strength]] 0
*Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount)


actor BOSS1
actor BOSS1
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*[[sizeat]] 40 40
*[[sizeat]] 40 40
*[[cstat]] 257
*[[cstat]] 257
*Plays [[sound]] under-construction as [[globalsound]] when seek player
*Plays [[sound]] BOS1_RECOG as [[globalsound]] when seek player
*Start normal CON code when seek player
*Start normal CON code when seek player
*Works like [[spritenvg]]
*Works like [[spritenvg]]
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*[[sizeat]] 40 40
*[[sizeat]] 40 40
*[[cstat]] 257
*[[cstat]] 257
*Plays [[sound]] under-construction as [[globalsound]] when seek player
*Plays [[sound]] WHIPYOURASS as [[globalsound]] when seek player
*Start normal CON code when seek player
*Start normal CON code when seek player
*Works like [[spritenvg]]
*Works like [[spritenvg]]
*[[shoot|Shoots]] RPG at special angle
*[[shoot|Shoots]] RPG at special angle
*[[shoot|Shoots]] COOLEXPLOSION at special position and angle
*[[shoot|Shoots]] COOLEXPLOSION at special position and angle
*Only moves on sectors with lotag of 3


actor BOSS3
actor BOSS3

Revision as of 07:54, 29 May 2008

actor SECTOREFFECTOR

actor ACTIVATOR

actor TOUCHPLATE

actor ACTIVATORLOCKED

actor MUSICANDSFX

actor LOCATORS

actor CYCLER

actor MASTERSWITCH

actor RESPAWN

actor GPSPEED

actor RECON

  • strength 130
  • Follows LOCATORS sprite's pre-determined path

actor GREENSLIME

  • strength 0
  • Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount)

actor BOSS1

actor BOSS1STAYPUT

actor BOSS2

actor BOSS3