Detail mapping: Difference between revisions

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New page: Detail mapping is a great justice feature, here it is applied on the 884 crate texture from the HRP : Example of a detail map definition : Get to the 884 crate texture definition in the...
 
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Detail mapping is a great justice feature, here it is applied on the 884 crate texture from the HRP :
Detail mapping is a great justice feature, here it is applied on the 884 crate texture from the HRP :


== Example of a detail map definition : ==


Example of a detail map definition :


Get to the 884 crate texture definition in the textures.def included with the HRP :
Get to the 884 crate texture definition in the textures.def included with the HRP :
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}</pre>
}</pre>


Get this detail texture (I found it [http://www.web3d-fr.com/tutoriels/modelisation/Textures1/index.php:here]) and save it as '''0884_detail.jpg''' in the '''highres/textures/''' directory :
Get this detail texture (I found it here : [http://www.web3d-fr.com/tutoriels/modelisation/Textures1/index.php]) and save it as '''0884_detail.jpg''' in the '''highres/textures''' directory :


[[Image:detail.jpg]]
[[Image:detail.jpg]]

Revision as of 18:15, 15 February 2007

Detail mapping is a great justice feature, here it is applied on the 884 crate texture from the HRP :

Example of a detail map definition :

Get to the 884 crate texture definition in the textures.def included with the HRP :

texture 884 {
  pal 0 { file "highres/textures/0884.jpg" }
}

Add a detail texture definition line so it looks like that :

texture 884 {
  pal 0 { file "highres/textures/0884.jpg" }
  detail { file "highres/textures/0884_detail.jpg" scale 1.0 }
}

Get this detail texture (I found it here : [1]) and save it as 0884_detail.jpg in the highres/textures directory :

Make sure detail mapping is enabled in the advanced graphics option menu (or just type r_detailmapping 1 in the console), fire up E1L1 and see the result on the roof crate :

Try setting the scale to a lower value to add even more detail (a 1.0 scale doesn't make much sense because your it doesn't add any potential detail to your texture). Here's the same crate with a 0.2 scale (meaning that the detail map will fit five times on the diffuse map) :