Category:Editing C-9 Effects: Difference between revisions
Hendricks266 (talk | contribs) New page: {{Build Intro}} <strong>NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level E... |
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==C-9 Canisters (Visible)== | ==C-9 Canisters (Visible)== | ||
C-9 is what creates the majority of choreographed explosions in Duke,Nukem 3D. To create an explosive can, simply place a sprite where you want the can to be. Change it to either the C-9 sprite (#1247), the OOZFILTER sprite (#1079), or the exploding barrel sprite (#1238). If you want to place explosive underwater mines, place the BOUNCEMINE sprite (#940). If you own version 1.4 or 1.5 of Duke Nukem 3D, you can use the GUNPOWDERBARREL (#4360) as well. | |||
==Switch Activated Explosions== | ==Switch Activated Explosions== |
Revision as of 18:06, 18 February 2008
NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.
C-9 Canisters (Visible)
C-9 is what creates the majority of choreographed explosions in Duke,Nukem 3D. To create an explosive can, simply place a sprite where you want the can to be. Change it to either the C-9 sprite (#1247), the OOZFILTER sprite (#1079), or the exploding barrel sprite (#1238). If you want to place explosive underwater mines, place the BOUNCEMINE sprite (#940). If you own version 1.4 or 1.5 of Duke Nukem 3D, you can use the GUNPOWDERBARREL (#4360) as well.
Switch Activated Explosions
Touchplate Activated Explosions
Cracked Walls
Fixing The ‘Texture Problem’
Making the Ceiling Blow Up (And Enemies Fall From the Sky!)
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