PROJ SOUND: Difference between revisions

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'''defineprojectile''' <tilenum> '''PROJ_SOUND''' <fire sound>
PROJ_SOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile is fired. For bullet projectiles this is the [[sound]] played on impact.
PROJ_SOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile is fired. For bullet projectiles this is the [[sound]] played on impact.


Syntax is:
Where <fire sound> is the name of the [[sound]] you wish to play.
 
[[defineprojectile]] <tile number> PROJ_SOUND <name>
 
Where <name> is the name of the [[sound]] you wish to play.


[[Category:Projectile_structure_members]]
[[Category:Projectile_structure_members]]

Revision as of 05:17, 21 February 2020

defineprojectile <tilenum> PROJ_SOUND <fire sound>

PROJ_SOUND is a defineprojectile property used to play a sound when a projectile is fired. For bullet projectiles this is the sound played on impact.

Where <fire sound> is the name of the sound you wish to play.