Operateactivators: Difference between revisions
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operateactivators <lotag> <sprite id> | operateactivators <lotag> <sprite id> | ||
Placed inside an actor code, it allows an actor to trigger activators and | Placed inside an actor code, it allows an actor to trigger activators and activatorlocked sprites. The actor does not need to be near the activator at hand, as long as it identifies the lotag specified in the map and uses the correct sprite id. |
Revision as of 13:24, 26 June 2007
operateactivators <lotag> <sprite id>
Placed inside an actor code, it allows an actor to trigger activators and activatorlocked sprites. The actor does not need to be near the activator at hand, as long as it identifies the lotag specified in the map and uses the correct sprite id.