Starttrack: Difference between revisions

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<track#> is literally the track number of the current episode (which can be detected with the [[gamevar]] [[VOLUME]]) as defined by the [[music]] command.
<track#> is literally the track number of the current episode (which can be detected with the [[gamevar]] [[VOLUME]]) as defined by the [[music]] command.
Change [[volume_number]] take another episode music. Remember that you must take back the last [[volume_number]] value:
 
 
To be able to  use another episode's music, change [[volume_number]] as in the example below. Remember that you must change it back to its last value:
   getuserdef[THISACTOR].volume_number TEMP
   getuserdef[THISACTOR].volume_number TEMP
   setuserdef[THISACTOR].volume_number 1
   setuserdef[THISACTOR].volume_number 1
   starttrack 0
   starttrack 0
   setuserdef[THISACTOR].volume_number TEMP
   setuserdef[THISACTOR].volume_number TEMP
This will start track from episode 2 level 1 at any episode.
This will start the music track from episode 2, level 1.


[[Category:EDuke commands]]
[[Category:EDuke commands]]
[[Category:Sound manipulation]]
[[Category:Sound manipulation]]
[[Category:Player manipulation]]
[[Category:Player manipulation]]

Revision as of 14:47, 27 August 2007

starttrack <track#>

starttrack is used to change the current background music that is playing.

<track#> is literally the track number of the current episode (which can be detected with the gamevar VOLUME) as defined by the music command.


To be able to use another episode's music, change volume_number as in the example below. Remember that you must change it back to its last value:

 getuserdef[THISACTOR].volume_number TEMP
 setuserdef[THISACTOR].volume_number 1
 starttrack 0
 setuserdef[THISACTOR].volume_number TEMP

This will start the music track from episode 2, level 1.