Category:Editing Working with Sprites: Difference between revisions

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==Working With Sprites==
==Working With Sprites==
... using Mapster32. (If you use the original Build Editor refer to the main page and review Placing Sprites and Adding Sprites)
A sprite is placed in a map with the [s] key in 2D mode or 3D mode. The very first sprite of a new map will be tile 0. To change this sprite, or any other, switch to 3D mode, point to the sprite and press [v]. Mapster32 switches to tile selection mode, displaying all sprites present in a map. Not much at first. Press [v] again and all available tiles are displayed. Scroll with your mouse up/down and point and left-click on the desired sprite. Mapster32 switches back to 3D mode  and shows the sprite in the map. Tip - If you know your tile by name, press the [s] key and type in the full or partial name. Then press [Enter] key and the first tile matching the name is highlighted. Continue until you found the desired sprite. Either LeftClick or press [Enter] on the tile.
Positioning the Sprite.
To change the position of a sprite in 3D: point, Left-Click+Hold the mouse and press the Up/Down keys to set the elevation. In 2D point with your mouse and drag the sprite into position.
A sprite has different display modes.
The default mode is: always face the player; mode two: vertical and mode three: horizontal. To cycle through the modes point to the sprite and press the [r] key. The vertical and horizontal modes have the option for a subsequent one or two sided mode. When the sprite is in vertical mode, point to the sprite against the direction of its tail (check in 2D and switch back to 3D) and press [1]. Go around the sprite, it is now visible only on one side. When the sprite is in horizontal mode simply position yourself either on the top or bottom, point to the sprite and press [1]. The extent of the horizontal sprite is shown in 2D mode for easy and fluent positioning of multiple sprites.
A sprite has a block and damage toggle (if programmed in game, those map settings will be overwritten)
To make a sprite  blocking or non-blocking press the [b] key in either 2D or 3D mode. The 2D mode identifies blocked sprites with a Blue-Violet colour. If a sprite is to be damageable set the hitscan with the [h] key on/off (in 3D mode only0. Sprites with the hitScan On have a thicker tail piece.
A sprite can be sized.
The size of a sprite can be modified in 3D mode by moving the cursor over the sprite and pressing the KP ( aka numpad ) Arrow keys (8,6,2 and 4). To accelerate the sizing function, press the KP 5 key with the KP Arrows keys.


==Security Cameras==
==Security Cameras==

Revision as of 20:45, 12 March 2012

Build/Mapster32 Map Editing

NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

Working With Sprites

... using Mapster32. (If you use the original Build Editor refer to the main page and review Placing Sprites and Adding Sprites)

A sprite is placed in a map with the [s] key in 2D mode or 3D mode. The very first sprite of a new map will be tile 0. To change this sprite, or any other, switch to 3D mode, point to the sprite and press [v]. Mapster32 switches to tile selection mode, displaying all sprites present in a map. Not much at first. Press [v] again and all available tiles are displayed. Scroll with your mouse up/down and point and left-click on the desired sprite. Mapster32 switches back to 3D mode and shows the sprite in the map. Tip - If you know your tile by name, press the [s] key and type in the full or partial name. Then press [Enter] key and the first tile matching the name is highlighted. Continue until you found the desired sprite. Either LeftClick or press [Enter] on the tile.

Positioning the Sprite.

To change the position of a sprite in 3D: point, Left-Click+Hold the mouse and press the Up/Down keys to set the elevation. In 2D point with your mouse and drag the sprite into position.

A sprite has different display modes.

The default mode is: always face the player; mode two: vertical and mode three: horizontal. To cycle through the modes point to the sprite and press the [r] key. The vertical and horizontal modes have the option for a subsequent one or two sided mode. When the sprite is in vertical mode, point to the sprite against the direction of its tail (check in 2D and switch back to 3D) and press [1]. Go around the sprite, it is now visible only on one side. When the sprite is in horizontal mode simply position yourself either on the top or bottom, point to the sprite and press [1]. The extent of the horizontal sprite is shown in 2D mode for easy and fluent positioning of multiple sprites.

A sprite has a block and damage toggle (if programmed in game, those map settings will be overwritten)

To make a sprite blocking or non-blocking press the [b] key in either 2D or 3D mode. The 2D mode identifies blocked sprites with a Blue-Violet colour. If a sprite is to be damageable set the hitscan with the [h] key on/off (in 3D mode only0. Sprites with the hitScan On have a thicker tail piece.

A sprite can be sized.

The size of a sprite can be modified in 3D mode by moving the cursor over the sprite and pressing the KP ( aka numpad ) Arrow keys (8,6,2 and 4). To accelerate the sizing function, press the KP 5 key with the KP Arrows keys.

Security Cameras

Vents

“3D” Bridges

Demo Cameras

Spawning Stuff

Active Tripbombs

Making the Mini-Boss

Exploding Helicopter & Sky Car

Cranes

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