Ceilingstat: Difference between revisions
Jump to navigation
Jump to search
LordMisfit (talk | contribs) mNo edit summary |
Hendricks266 (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
'''Ceilingstat''' is a sector-structure member similar to cstat, as it is a bitfield. | '''Ceilingstat''' is a sector-structure member similar to cstat, as it is a [[bitfield]]. | ||
The known values are below | The known values are below | ||
Line 17: | Line 17: | ||
''See also [[floorstat]].'' | ''See also [[floorstat]].'' | ||
[[Category:Bitfields]] | |||
[[Category:Sector structure members]] | [[Category:Sector structure members]] |
Revision as of 16:03, 23 December 2009
Ceilingstat is a sector-structure member similar to cstat, as it is a bitfield.
The known values are below
- 1 = Bit 0: Ceiling is a parallax sky/texture
- 2 = Bit 1: Ceiling is sloped
- 4 = Bit 2: Ceiling Texture's x & y is swapped
- 8 = Bit 3: Ceiling Texture Expansion is on ["E" key in Build/Mapster32]
- 16 = Bit 4: Ceiling Texture's x is flipped
- 32 = Bit 5: Ceiling Texture's y is flipped
- 64 = Bit 6: Ceiling Texture Relativity is on ["R" key in Build/Mapster32]
- 128 = Bit 7: Masked Ceiling [?, Unused in Source Code & Game]
- 256 = Bit 8: Translucent Masked Ceiling [?, Unused in Source Code & Game]
- 384 = Bit 7&8: Reverse Translucent Masked Ceiling [?, Unused in Source Code & Game]
See also floorstat.