EVENT CROUCH: Difference between revisions

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EVENT_CROUCH is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event].
'''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event].


This [[event]] is fired when processing the crouch event (down key pressed when jetpack is not on).  Note that is NOT fired directly when the key is pressed.
This [[event]] is fired when an actor is about to killed by the [[killit]] command or the game.


Set gamevar RETURN -1 to disable screen "downing" when the player is ducking.
Set gamevar RETURN 0 to let the actor die.<br>
Set gamevar RETURN 1 to let the actor live.<br>
Note: by default the game kills actors but it's advisable to set RETURN explicitly before exiting the event. Otherwise the RETURN may change during processing the event because some commands change this gamevar.


[[Category:Events]]
[[Category:Events]]

Revision as of 13:13, 8 June 2008

EVENT_KILLIT is a Game Event.

This event is fired when an actor is about to killed by the killit command or the game.

Set gamevar RETURN 0 to let the actor die.
Set gamevar RETURN 1 to let the actor live.
Note: by default the game kills actors but it's advisable to set RETURN explicitly before exiting the event. Otherwise the RETURN may change during processing the event because some commands change this gamevar.