Mdflags: Difference between revisions
Jump to navigation
Jump to search
Hunter byte (talk | contribs) New page: mdflags <number> Sets flags for how to draw an actor's model. These flags never affect the gameplay. To be noted, it is used by the maphacks. Add all together all wanted flag values, and ... |
Hunter byte (talk | contribs) m Opps, it's EDuke specific not v1.3/1.5 |
||
Line 10: | Line 10: | ||
:'''2''' - No model animation. | :'''2''' - No model animation. | ||
[[Category: | [[Category:EDuke32 specific commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |
Revision as of 15:52, 8 December 2007
mdflags <number>
Sets flags for how to draw an actor's model. These flags never affect the gameplay. To be noted, it is used by the maphacks. Add all together all wanted flag values, and use that as <number>.
Mdflags is available for sprite structs and for wall structs.
Flag values for sprite mdflags are:
- 1 - Make sprite be dispalyed as sprite(not model)
- 2 - No model animation.