Mdflags: Difference between revisions
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Hunter byte (talk | contribs) m Opps, it's EDuke specific not v1.3/1.5 |
Mblackwell (talk | contribs) mNo edit summary |
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mdflags <number> | mdflags <number> | ||
Sets flags for how to draw an actor's model. These flags never affect the gameplay. To be noted, it is used by the maphacks. Add all together all wanted flag values, and use that as <number>. | Sets flags for how to draw an [[actor]]'s model. These flags never affect the gameplay. To be noted, it is used by the maphacks. Add all together all wanted flag values, and use that as <number>. | ||
Mdflags is available for [[sprite]] structs and for [[Members of the wall structure|wall]] structs. | Mdflags is available for [[sprite]] structs and for [[Members of the wall structure|wall]] structs. |
Revision as of 00:18, 9 December 2007
mdflags <number>
Sets flags for how to draw an actor's model. These flags never affect the gameplay. To be noted, it is used by the maphacks. Add all together all wanted flag values, and use that as <number>.
Mdflags is available for sprite structs and for wall structs.
Flag values for sprite mdflags are:
- 1 - Make sprite be dispalyed as sprite(not model)
- 2 - No model animation.