EVENT DOFIRE: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
LipShEZ (talk | contribs)
Added a new link.
One (talk | contribs)
No edit summary
Line 2: Line 2:


This [[event]] is called with every shot of any player's weapon regardless of it animation type and position of shooting frame (i. e. [[weaponcount]] number). Operation of this event is instantaneous.
This [[event]] is called with every shot of any player's weapon regardless of it animation type and position of shooting frame (i. e. [[weaponcount]] number). Operation of this event is instantaneous.
Set gamevar [[RETURN]] to any non-zero value to stop shooting.


[[Category:Events]]
[[Category:Events]]

Revision as of 10:11, 4 May 2009

EVENT_DOFIRE is a game event.

This event is called with every shot of any player's weapon regardless of it animation type and position of shooting frame (i. e. weaponcount number). Operation of this event is instantaneous.

Set gamevar RETURN to any non-zero value to stop shooting.