Spriteflags: Difference between revisions
Jump to navigation
Jump to search
New flags. |
fixed slight format goof |
||
Line 7: | Line 7: | ||
'''4''' - The sprite's shade is unaffected by the shade of its sector. See [[spritenoshade]].<br /> | '''4''' - The sprite's shade is unaffected by the shade of its sector. See [[spritenoshade]].<br /> | ||
'''8''' - Is a [[defineprojectile|projectile]].<br /> | '''8''' - Is a [[defineprojectile|projectile]].<br /> | ||
'''16''' - Prevents teleporting. The sprite is not entered into the [[decal deletion queue]]. | '''16''' - Prevents teleporting. The sprite is not entered into the [[decal deletion queue]].<br /> | ||
'''32''' - Is an enemy. See [[useractor]].<br /> | '''32''' - Is an enemy. See [[useractor]].<br /> | ||
'''64''' - Sprite will be insusceptible to floor palette of sector containing this sprite. See [[spritenopal]].<br /> | '''64''' - Sprite will be insusceptible to floor palette of sector containing this sprite. See [[spritenopal]].<br /> |
Revision as of 00:55, 10 April 2008
spriteflags <value>
Sets special flags for sprites. The values are:
1 - Generates a shadow. See spriteshadow.
2 - Turns palette 6 whenever night vision goggles are used. See spritenvg.
4 - The sprite's shade is unaffected by the shade of its sector. See spritenoshade.
8 - Is a projectile.
16 - Prevents teleporting. The sprite is not entered into the decal deletion queue.
32 - Is an enemy. See useractor.
64 - Sprite will be insusceptible to floor palette of sector containing this sprite. See spritenopal.
It is a bitfield, so add together the values you want and then use spriteflags with the sum.