PROJECTILE BOUNCESOFFSPRITES: Difference between revisions
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It works for hitscan... |
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If this is included in the [[PROJ_WORKSLIKE]] variable, then the projectile will not reflect [[ifhitweapon]] or [[ifwasweapon]] commands (and causes the enemies to not activate hit animation) | If this is included in the [[PROJ_WORKSLIKE]] variable, then the projectile will not reflect [[ifhitweapon]] or [[ifwasweapon]] commands (and causes the enemies to not activate hit animation). | ||
[[Category:Projectile_Workslike_flags]] | [[Category:Projectile_Workslike_flags]] | ||
Revision as of 23:55, 20 November 2009
If this is included in the PROJ_WORKSLIKE variable, then the projectile will not reflect ifhitweapon or ifwasweapon commands (and causes the enemies to not activate hit animation).