Cstat: Difference between revisions
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cstat <number> | cstat <number> | ||
Sets flags for how to draw an actor, as well as | Sets flags for how to draw an actor, as well as a few flags for interaction. Add all together all wanted flag values, and use that as <number>. This is because cstat is a bitfield. | ||
Cstat is available for [[sprite]] structs and for [[Members of the wall structure|wall]] structs. See [[cstat(wall)]]. | Cstat is available for [[sprite]] structs and for [[Members of the wall structure|wall]] structs. See [[cstat(wall)]]. | ||
Flag values for sprite cstat are: | Flag values for sprite cstat are: |
Revision as of 20:25, 18 November 2008
cstat <number>
Sets flags for how to draw an actor, as well as a few flags for interaction. Add all together all wanted flag values, and use that as <number>. This is because cstat is a bitfield.
Cstat is available for sprite structs and for wall structs. See cstat(wall).
Flag values for sprite cstat are:
- 1 - Make sprite blockable
- 2 - Make sprite transparent
- 4 - Flip sprite around x-axis
- 8 - Flip sprite around y-axis
- 16 - Draw sprite as vertically flat
- 32 - Draw him as horizontally flat
- 64 - Make sprite one sided
- 128 - Half submerged
- 256 - Make sprite able to be hit by weapons
- 512 - Second transparency level (combine with cstat 2)
- 32768 - Invisible
Also see cstator.