List of Hard Coded Actors: Difference between revisions

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m added new info to GREENSLIME and BOSS2, added sound names to boss actors
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*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 40 40
*[[sizeat]] 40 40
*[[cstat]] 257
*[[cstat (sprite)|cstat]] 257
*Plays [[sound]] BOS1_RECOG as [[globalsound]] when seek player
*Plays [[sound]] BOS1_RECOG as [[globalsound]] when seek player
*Start normal CON code when seek player
*Start normal CON code when seek player
Line 39: Line 39:
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 40 40
*[[sizeat]] 40 40
*[[cstat]] 257
*[[cstat (sprite)|cstat]] 257
*Start normal CON code when seek player
*Start normal CON code when seek player


Line 45: Line 45:
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 40 40
*[[sizeat]] 40 40
*[[cstat]] 257
*[[cstat (sprite)|cstat]] 257
*Plays [[sound]] WHIPYOURASS as [[globalsound]] when seek player
*Plays [[sound]] WHIPYOURASS as [[globalsound]] when seek player
*Start normal CON code when seek player
*Start normal CON code when seek player
Line 56: Line 56:
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 40 40
*[[sizeat]] 40 40
*[[cstat]] 257
*[[cstat (sprite)|cstat]] 257
*Plays [[sound]] RIPHEADNECK as [[globalsound]] when seek player
*Plays [[sound]] RIPHEADNECK as [[globalsound]] when seek player
*Start normal CON code when seek player
*Start normal CON code when seek player
*Works like [[spritenvg]]
*Works like [[spritenvg]]
*[[shoot|Shoots]] RPG at special position
*[[shoot|Shoots]] RPG at special position

Latest revision as of 16:59, 20 February 2020

actor SECTOREFFECTOR

actor ACTIVATOR

actor TOUCHPLATE

actor ACTIVATORLOCKED

actor MUSICANDSFX

actor LOCATORS

actor CYCLER

actor MASTERSWITCH

actor RESPAWN

actor GPSPEED

actor RECON

  • strength 130
  • Follows LOCATORS sprite's pre-determined path

actor GREENSLIME

  • strength 0
  • Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount)

actor BOSS1

actor BOSS1STAYPUT

actor BOSS2

actor BOSS3