List of Hard Coded Actors: Difference between revisions
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m added new info to GREENSLIME and BOSS2, added sound names to boss actors |
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*[[sizeat]] 80 80 ([[spritepal]] 0) | *[[sizeat]] 80 80 ([[spritepal]] 0) | ||
*[[sizeat]] 40 40 | *[[sizeat]] 40 40 | ||
*[[cstat]] 257 | *[[cstat (sprite)|cstat]] 257 | ||
*Plays [[sound]] BOS1_RECOG as [[globalsound]] when seek player | *Plays [[sound]] BOS1_RECOG as [[globalsound]] when seek player | ||
*Start normal CON code when seek player | *Start normal CON code when seek player | ||
Line 39: | Line 39: | ||
*[[sizeat]] 80 80 ([[spritepal]] 0) | *[[sizeat]] 80 80 ([[spritepal]] 0) | ||
*[[sizeat]] 40 40 | *[[sizeat]] 40 40 | ||
*[[cstat]] 257 | *[[cstat (sprite)|cstat]] 257 | ||
*Start normal CON code when seek player | *Start normal CON code when seek player | ||
Line 45: | Line 45: | ||
*[[sizeat]] 80 80 ([[spritepal]] 0) | *[[sizeat]] 80 80 ([[spritepal]] 0) | ||
*[[sizeat]] 40 40 | *[[sizeat]] 40 40 | ||
*[[cstat]] 257 | *[[cstat (sprite)|cstat]] 257 | ||
*Plays [[sound]] WHIPYOURASS as [[globalsound]] when seek player | *Plays [[sound]] WHIPYOURASS as [[globalsound]] when seek player | ||
*Start normal CON code when seek player | *Start normal CON code when seek player | ||
Line 56: | Line 56: | ||
*[[sizeat]] 80 80 ([[spritepal]] 0) | *[[sizeat]] 80 80 ([[spritepal]] 0) | ||
*[[sizeat]] 40 40 | *[[sizeat]] 40 40 | ||
*[[cstat]] 257 | *[[cstat (sprite)|cstat]] 257 | ||
*Plays [[sound]] RIPHEADNECK as [[globalsound]] when seek player | *Plays [[sound]] RIPHEADNECK as [[globalsound]] when seek player | ||
*Start normal CON code when seek player | *Start normal CON code when seek player | ||
*Works like [[spritenvg]] | *Works like [[spritenvg]] | ||
*[[shoot|Shoots]] RPG at special position | *[[shoot|Shoots]] RPG at special position |
Latest revision as of 16:59, 20 February 2020
actor SECTOREFFECTOR
actor ACTIVATOR
actor TOUCHPLATE
actor ACTIVATORLOCKED
actor MUSICANDSFX
actor LOCATORS
actor CYCLER
actor MASTERSWITCH
actor RESPAWN
actor GPSPEED
actor RECON
- strength 130
- Follows LOCATORS sprite's pre-determined path
actor GREENSLIME
- strength 0
- Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount)
actor BOSS1
- sizeat 80 80 (spritepal 0)
- sizeat 40 40
- cstat 257
- Plays sound BOS1_RECOG as globalsound when seek player
- Start normal CON code when seek player
- Works like spritenvg
actor BOSS1STAYPUT
- Works as stayput
- sizeat 80 80 (spritepal 0)
- sizeat 40 40
- cstat 257
- Start normal CON code when seek player
actor BOSS2
- sizeat 80 80 (spritepal 0)
- sizeat 40 40
- cstat 257
- Plays sound WHIPYOURASS as globalsound when seek player
- Start normal CON code when seek player
- Works like spritenvg
- Shoots RPG at special angle
- Shoots COOLEXPLOSION at special position and angle
- Only moves on sectors with lotag of 3
actor BOSS3