Sizeat: Difference between revisions
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Added some useful info, some rewording. |
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sizeat <xrepeat> <yrepeat> | sizeat <xrepeat> <yrepeat> | ||
Like [[sizeto]], but instantaneous. | Like [[sizeto]], but instantaneous. The default sprite size is 64 64. | ||
Actors with [[xrepeat]] or [[yrepeat]] zero are deleted. | Actors with [[xrepeat]] or [[yrepeat]] of zero are deleted. A sizeat 0 0 is the same as killit. | ||
== Notes == | |||
Most enemy actors' default size is 40 40, with expections like SHARK, TANK and bosses. | |||
Changing these values in actor APLAYER (default size: 42 36) will modify the player's view. | |||
This happens because the game is hard-coded to assume that a smaller APLAYER has been shrunk while a larger APLAYER has been "microwaved" by the Expander weapon. In this case: | |||
* Setting a lower xrepeat will replace the player's weapon with two fists. | |||
* Setting a lower yrepeat will set the view at a low angle and prevent the player from jumping. | |||
* Setting a higher xrepeat or yrepeat results in increasing the field of view. | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |
Revision as of 11:07, 5 June 2008
sizeat <xrepeat> <yrepeat>
Like sizeto, but instantaneous. The default sprite size is 64 64.
Actors with xrepeat or yrepeat of zero are deleted. A sizeat 0 0 is the same as killit.
Notes
Most enemy actors' default size is 40 40, with expections like SHARK, TANK and bosses.
Changing these values in actor APLAYER (default size: 42 36) will modify the player's view. This happens because the game is hard-coded to assume that a smaller APLAYER has been shrunk while a larger APLAYER has been "microwaved" by the Expander weapon. In this case:
- Setting a lower xrepeat will replace the player's weapon with two fists.
- Setting a lower yrepeat will set the view at a low angle and prevent the player from jumping.
- Setting a higher xrepeat or yrepeat results in increasing the field of view.